Graphic Design

Teaching machines to draw

My final year at Camberwell College of Arts was focused around the idea of teaching machines to draw. It’s something that humans have been doing for a long time, from Gutenberg’s printing press in the 14th, Jaquet-Droz’s drawing automata in the 18th and Google’s DeepDream in the 21st century. I engaged with this history through primary research, building a number of drawing machines using different mechanisms, drawing mediums and control algorithms.

The result is a body of research containing photographs, written notes, Javascript code, physical prototypes and drawings completed by the machine.

My code is available on Github.

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